Bachelor of Information Technology - Games Design and Development
View course for international students.
Overview
The degree provides a thorough grounding in software design and development skills, equivalent to the standard Bachelor of Information Technology. It also includes specialist units in video games. There are two types of these units:
- those covering practical applications of IT development skills to game development projects, and
- those providing a more critical approach to video games as designs and cultural media products.
This combination of technical skills with a critical understanding of video games as media tools is an innovative approach. Graduates of this program will be equipped with the technical knowledge to successfully contribute to games production projects, as well as a deeper understanding of games, enabling them to create truly innovative designs.
Key features
- Undertake a final-year project in order to practise your knowledge and have the opportunity to showcase an example of your work to potential employers.
- Access to a dedicated computer graphics and virtual-reality teaching laboratory
- The only university degree available in video games in New South Wales where the combination of technical skills with a critical understanding of video games as a media tool is offered.
Minimum course duration
3 years full-time / equivalent part-time
Location
North Ryde (Sydney)
UAC Code
300504
Suitable for
If you want to develop the technical knowledge to successfully contribute to games production projects and also develop a deeper understanding of games, whilst also being equipped with the skills necessary for a career in the more general software industry.
Course fee - Commonwealth supported students
Bachelor of Information Technology - Games Design and Development: AUD $7710 p.a. ![]()
Student amenities fee
Information on the Student services and amenities fee
Entry requirements
- Recommended: HSC Information Processes and Technology and/or HSC Software Design and Development; or international equivalents
English language requirements
English proficiency requirements (176 Kb).
You may satisfy the English language requirements if you have completed:
- senior secondary studies equivalent to the NSW HSC
- one year of Australian or comparable tertiary study in a country of qualification
Work experience requirements
What you will study
| General requirements | Credit Points |
|---|---|
| Minimum number of credit points for the degree | 72 |
| Minimum number of credit points at 200 level or above | 42 |
| Minimum number of credit points at 300 level or above | 18 |
| Completion of a designated People unit | |
| Completion of a designated Planet unit | |
| Completion of other specific minimum requirements as set out below |
Specific requirements
The following outlines the units (subjects) to be studied within this degree
| 100 level | Credit Points | ||||
|---|---|---|---|---|---|
| Required | COMP115 | Introduction to Computer Science | 3 | ||
| Required | COMP125 | Fundamentals of Computer Science | 3 | ||
| Required | DMTH137 | Discrete Mathematics I | 3 | ||
| Required | ISYS114 | Introduction to Systems Design and Data Management | 3 | ||
| Required | MAS110 | Introduction to Digital Media | 3 | ||
| Required | either | COMP111 | Introduction to Video Games (3) | ||
| or | MAS111 | Introduction to Video Games (3) | 3 | ||
| 200 level | Credit Points | ||||
| Required | COMP225 | Algorithms and Data Structures | 3 | ||
| Required | COMP229 | Object-Oriented Programming Practices | 3 | ||
| Required | COMP255 | Software Engineering | 3 | ||
| Required | COMP260 | Game Design | 3 | ||
| Required | DMTH237 | Discrete Mathematics II | 3 | ||
| Required | MAS240 | Cybercultures | 3 | ||
| Required | 3cp from | COMP247 | Data Communications (3) | ||
| COMP249 | Web Technology (3) | ||||
| MAS202 | Screenwriting: An Introduction (3) | 3 | |||
| 300 level | Credit Points | ||||
| Required | COMP352 | C | Videogames Project | 3 | |
| Required | COMP330 | Computer Graphics | 3 | ||
| Required | MECO319 | Modelling and Animation | 3 | ||
| Required | MECO329 | Critical Games Studies | 3 | ||
| Required | either | COMP329 | Knowledge Systems (3) | ||
| or | COMP347 | Computer Networks (3) | 3 | ||
| Required | 3cp from | COMP329 | Knowledge Systems (3) | ||
| COMP347 | Computer Networks (3) | ||||
| MAS340 | Advanced Interactivity (3) | ||||
| MUS302 | Sound, Image and Interactive Media (3) | 3 | |||
| Balance of credit points required (Electives) | 15 | ||||
| Total credit points required to satisfy this degree | 72 | ||||
Notes
- Units marked with a C are Capstone units.
- The course information contained on this page is applicable for 2013 ONLY.
For more information please read the courses disclaimer.
Careers
Accreditation
This degree is planned to be submitted for accreditation approval with the Australian Computer Society.
Career Opportunities
This degree prepares students for a career in games design and development. Students will also be equipped with the skills necessary for a career in the more general software industry.
Employers
Companies in the games industry.
Profiles
Our Expertise
Dr Michael Hitchens
Dr Michael Hitchens is a senior lecturer in the Department of Computing and convenor of the computer games unit. In addition to lecturing in computer games and games design, he conducts research in both video games and computer security.
"One of the most import things I do in my teaching is to give students the opportunity to show what they can do. It's easy to give concise answers to concise questions, but that's not what the real world is like. The real world asks you difficult questions and lets you come up with your own answers. Making video games takes inspiration, effort and creativity. I want to give my students the space to show me they can do that."



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